V0.00.44 -3AS Characters -Removed LowPoly B1 Droids (Due to issues) -3AS Vehicles -General -Fixed Wing aircraft lock renenabled on cannons -ATTE -ATTE Readded -New Interior / Exterior Components -Torque increased -Slippage decreased -Hitbox and firegeo overhauled -Delta 7 -Pylon UI added -Republic Transport -Pilot can now Eject -Passenger Seat proxy error fixed -Updated Hitpoints (new avionics components now destructible) -Updated firegeo -ITT -Increased Cannon Effectiveness in indirectHit (6->16) -Top speed increased (70 -> 80) -Top speed over water increased (15 ->20) -GAT -Updated AI Targeting to attack more targets -Updated PhysX -Hailfire -Updated Physx to be more inline with droid tanks -Added Running Lights -Added Muzzleflash -Increased density of firegeo components, decrease hitpoints (Health buff of 5%) -New Weapon -LAAT -Fixed duplicate hitpoint error -Fixed overriding base class issue through Updated Inheritance tree (see announcment) -50% health damage texture fixed -Turret optics for ball turrets -Lights now reach 25% longer -LAATC -Fixed duplicate hitpoint error -Fixed overriding base class issue through Updated Inheritance tree (see announcment) -50% health damage texture added -Nu class -Fixed duplicate hitpoint error -Fixed overriding base class issue through Updated Inheritance tree (see announcment) -Fixed Passenger 28 spawning in ground. Now spawns in correct seat -Barc Speeder -Updated Engine Sounds -Driver "Turret" bug fixed (gunner camera freak out) -Weapon moved to VehicleWeapons -Magazine now properly defined -Fixed overriding base class issue through Updated Inheritance tree (see announcment) -Proton Cannon -Fire Geometry Fix -Juggernaught -Added Hitpoints -Fire Geometry Overhauled -Wheel Droop decreased (0.5 -> 0.25) -Individual Wheels are now destroyable -Lights Added -Armor decreased -Added Damage Textures -Added Hidden Selections -Distance LODs added -Fixed overriding base class issue through Updated Inheritance tree (see announcment) -Fixed duplicate hitpoints error -Saber -Imperial variants added to Zeus -Droid Dispensor -Fixed overriding base class issue through Updated Inheritance tree (see announcment) -Mortar -Fixed overriding base class issue through Updated Inheritance tree (see announcment) -Field Cannon -Gunner can now be shot out of seat -Optics now above barrel instead of to the side -Faulty firegeo components updated -Vulture -Cost/Threat of weapon adjusted for engagment with ARC -This change makes Vultures very aggressive.Feedback requested -Speaking sounds adjusted -ARC -Ejection is now possible both before and after vehicle destruction -Sensors can now lock on without full crew -MFD display no longer displays rudder orientation -Selections reenabled for republic variants -ATAP -Deployment action fully removed -Particle Cannon -Fixed overriding base class issue through Updated Inheritance tree (see announcment) -mode_FullAuto -> mode_SemiAuto -Ywing -Fixed glass not touching in pilotLod -Added SDBs to pylons for those having issues with LG bomb inaccuracies -Heavy Repeater -Both variants have fixed firegeo and landcontact to be more stable -3AS Weapons -Fixed Muzzle Flash for Westar, DC15S, Vulkan38X, E-5C, E-5S -DC15A-LE Scope -Centered View Point for Scope -Datapad -Datapad added (Primary & Secondary) -Animations -Added multiple new hand animations for weapons -Sounds -New impact and flyby sounds S-5 Security Pistol -Changed Muzzleflash to Green -Now uses 20 Rnd mag of EG20 (Green Tracers) -Now uses DC17S Sounds for Firing -3AS Modules -Fixed small pop up error occuring within ordanance effect V0.00.43 Hotfix#2 -3AS Weapons -Squad Shield Penetratability was decreased (DF9 should no longer kill it) -New Tracer Models! Pew Pew Pew! -3AS Vehicles -Re-added LAAT/C Model -Delta 7 Now allows Inventory -ARC-170 -Fixed Hitpoints -Changes to AI Fire Rate -ATAP -Fixed Gun -Handling Characteristics Tweaked -LAAT/I -Revamped Cockpit -Turret Optics Fix -AV7 -Some Pip Adjustments -ITT -Rudder Decreased V0.00.43 Hotfix#1 -Removed RVC-Compass, No Longer Needed V0.00.43 -3AS Vehicles Added: -Added DF9 Turret (Base, AA, AT, Rocket, Radar) WIP -Added Delta 7 with variants (Model and textures features created by Călin Mihălceanu) -Added Many previous made "Imperial" varients to Imperial faction Fixed: -Turbolaser "Get in" Point adjusted so its easier -Flak Cannon should now be more stable -Mortar Launcher Fixes -Hyper reflective glass removed from most airframes -"Quality of Life Updates" -ARC-170 -Sensors Updated to be Multi-Role -Missing Muzzle Flashes added -Flight Model Adjustments -Added Lore "Under Turret" for Co-Pilot -MFD's Added for Co-Pilot / Rear Gunner -Added Small 3D display for pilot -AV7 -Gun now reacts to "recoil" -Missing Muzzle Flash Added -Added Pip/MFD -ATAP -Animation tweaked -PIP/MFD for interior crew -Guns overhauled -Commander no longer invincible -AAT -Lights Adjusted -Added editor Previews -Deka and Deka Sniper -Weapon Tweaked -Added "Recoil" -Added Missing Muzzle Flash -Proper Deka Tracer added for Weapons -ITT -Fixed issue with ITT and Water -Added small Gimbal to Front Guns -LAATLE -Leaflets removed due to performance issues. -Suggest adding them via Aux mod if you enjoyed them. -Y-wing -Added small 3D display for pilot -Added MFD/PIP -Added Muzzleflashes -Vulture -Added Muzzleflashes -Added Hitpoints -Fixed bug where ai couldnt get in -Vulture Sounds overhauled -Tri Fighter -Actually works now -New texture and sounds -Venator Weapons -Guns now properly shoot blue tracers -Fire Rate slowed -3AS Weapons -Added Missing Muzzleflash and Muzzle Proxies to DC series Weapons. -New textures and sounds -UI Pictures added for equipment V0.00.42 -3AS Vehicles -Y-Wing -Targeting Fix -Pod Fix -Z95 Fixes -Damaged Model Texture fix -Venator Cannon Model Fix -LAAT Weapon Sounds Updated -Deka Shield Texture Change V0.00.41 Hotfix #1 -3AS Vehicles -Moved inheritance of 3AS_Z95_Base to inherit from the new 3AS_Z95_VTOL_Dynamic_Base_F class for legacy support. -3AS_Z95_Base will be removed next update (June) -3AS Weapons -Fixed Missing DC17M Grenade Ammo V0.00.41 -3AS Vehicles -Added ITT -HeavyRepeater and Armoured Repeater made more stable -Added V-Wing -Added mortar as launcher model -Crash resistance upped for UTAT -VTOLs pitching decreased at stall speed -Added TIE ShotSound -GAT Suspension decreased to minimize rollover -Republic Transport sensitivity increased at lower speed -Republic Transport ramp openable by everyone -Depreciated class removed from Deka/Tri-fighter -3AS Characters -Added Cold Assualt Armor V0.00.40 -3AS Vehicles -Increased AV7's engine "height" -ATTE Animation slowed a little to match movement little better. -ATTE Top Speed Increased to about 40km/hr -Deka Shield Effect Fixed -Deka Shield Buffed -Venator Cannons now Traget only Air (Temporary Fix) -3AS Weapons -Reduced weight of Squadshield from 6lb to 4lb -Removed "light effect" from Beam Weapons -Added ACE Frag Properties for Mass Driver -3AS Modules -Drain dispenser and MTT now spawn whatever is in their cargo compartment. V0.00.39 -3AS Vehicles -Droideka now has Shields (CBA Menu) -ATTE now Walks (Need few more tweaks) -Improved Walking Sounds -New Textures -Test Saber Added for Public Testing and Feedback -Added the Republic Transport Starship -Revamped Textures on most vehicles -AV-7 Now spawns with Legs Deployed -LAAT Camera now has Night Vision, Increased depression -Fixed Z95 Turrets popup Error -Updated UI pictures for many vehicles -3AS Weapons -Improved Visual Effects of Bolts -"Mass Driver" weapon revamped (ATTE, UTAT Main Guns) -New Sounds, Hit Values, ect. -3AS Shields (Squad shields, and Personal Shields improved) -Squad Shields will now deploy properly on objects -Increased Transparency of Shields -Added CBA Settings for Times for shields -3AS Characters -Commandos now have Names (Some Lore, some not) V0.00.38 -3AS Characters -Fixed Phase 2 Pilot Helmet Textures -3AS Vehicles -Fixed Spooky Mortars (Disappearing at distance) -.model error for ATTE hopefully resolved -Muzzle particles should now follow barrel on Heavy Repeater -3AS Weapons -Fixed Vulkan38X Scope Zoom levels -Rear Sight should now properly be hidden with scope attached on DC-15GL V0.00.37 -3AS Characters -Commando Overhaul -UV Overhauled -Added Sniper Vest -Added Team Lead Vest -New Textures -3AS Vehicles -Fixed Ui pictures to be turned the correct way -Made Nu class guns converge to 750m -Nu class guns given 1.5x damage and more indirect damage + range -Fixed various pop up errors (Saber DAGRS, LAAT/I gunBeg, NewTurret etc.) -ARC glass returned, ejection seat working for pilot -Vulture given a pilot interface -Various Inheritance fixes -MTT Fire geo rework + armor changes -Gat fire geo rework + armor changes -ATJT Physx + suspension fixes. Brakes still funk -Z95 Ejection seat fix (i hope) -Barc sidecar driving fix and pop up error fixes -AAT driver action updated -ATJT and ATTE hitpoint adjustments -125mm HE shell added to ATJT and ATTE -LAAT Door script and sound removed -RTT Wheeled variant added. Current RTT variant changed to tracked -Juggernaut physx overhauled (hopefully the last time I hate myself if not) -Field Cannon fire geo fixed V0.00.36 -3AS Vehicles -Added Middle Leg selection to ATTE (previously missing) -Fixed ATJT destruction (Wheels hide, destruction rvmat) -Made ATJT heavier and slower, better breaking torque, less reverse speed -Adjusted some hitpoint issues on ATJT -Sound Updates to Many Vehicles* -AAT Textures and Camo Varients are back. -Sabre Turning Power increased -Added Drop Pod Launch System -Fixed GAR Aircraft Main Weapons Inheritance. (Should now be usable even when ACE is not loaded) -3AS Weapons -Sound Updates to Many Weapons -Updated DC15S Holographic Scope -Added Shadow to WestarM5 *Thanks to the Galactic Contention Mod team for their generous contributions. V0.00.35 -3AS Vehicles -Vulture AI should now engage targets more -Vulture and HMP should now show up Red on Radar for republic forces -Reworked CIS Assault Craft -Added ATJT LaatC Lift Points -Added Republic Escape Pod -Adjusted ATJT Armor -3AS Characters -TSeries Hit Box Adjusted -Adjusted Armor values -Rescaled P1 Pilot Helmet to match P1 Standard -Added Thermal Map for Phase 1 -3AS Weapons -Adjusted B2 Dual Wrist Blaster so AI uses it more. -Added Dymek Pistol, Rifle, and Sniper -3AS Scripts -LAAT/C Lift Max Speed Now Adjustable V0.00.34 -3AS Vehicles -Heavy Repeater Dispersion Reduced by 50% -Z95 "Turret" Popup Error Fix -More Y-Wing Changes to address issues. -Juggernaught PhysX overhauled -Wheeled ATTE Added -Z95 Roll decreased -MG and GL saber commander turret stabalized -3AS Characters -B2 and T-Series now show up in Zeus -Added Droid Category for 3AS CIS Faction -Reworked Inheritance for better compatibility with ACE (Commandos, B2, and T-Series) -3AS Weapons -B2 Wrist Launcher should no longer crash the game. -Westar Dispearing at distance is now fixed -3AS Scripts -Re-worked LAAT/C Vehicle loading script for easier use by scrollwheel, keybind, and zeus V0.00.33 -3AS Vehicles -Adjusted Pilot View Angle in LAAT -Fixed a few Pop up Errors for LAAT -Decreased Armor on CIS FlakCannon -Fix for LAAT LE Ammo -Revamped Heavy Repeater (New Weapon characteristics) -Various Error Fixes for Y-Wing -3AS Characters -Added B2 Droid -Added T-Series Droid -Updated Pilot Phase 2 Helmet -Added Arsenal Images for Commando Gear V0.00.32 -Updated Weapon Scopes to properly fit on Ultra-Wides -3AS Vehicles -Nu guns (nice) -Repeaters can be transported / assembled via backpackpack -AAT Driving physics improved -Head turning for fixed turret positions fixed (pip operater turrets) -Added Flak Cannon -Increased RX200 Turret Armor -Nu guns (nice) -Juggernaut Physics Overhaul, scaled down 10% -Pop up error fixes for Nu and LE -AV7 Shadows Improved -Added HMP Gunship -Updated Y-Wing Physics Lod -Added OG-9 -Z95 Engine Sounds Updated -Added Venator Cannons (To match the venator in Our Terrains Mod) V0.00.31 -Fixed Throwable Charge Name M67 to C-Type -Throwable Charge now less "Bouncy" -3AS Vehicles -Added RX-200 -Fixed ATRT Issues Introduced in last Update -LAATC Now has correct Magazines -Fixed Flares for LAATI and LAATC -Adjusted Weapons for ARC170, Z95, and V19 -V19 Glass, Animations Fixed -Fixed "Ghost Box" on LAAT -Rear Turret on LAAT Fixed -Wrecks Readded for LAAT -Fixed Sniper Droideka Textures -3AS Characters -Tanker Helmet Normals Fixed V0.00.30 -3AS Vehicles -Blacked Out LAAT/C MFDs -Adjusted Clamp Position for Sabers -Fixed RTT Textures -Added a "Shield" for ATRT to correct Geo -Z95 "Turret" popup Error should be fixed -Additional Tweaks to AAT Ai (Should shoot at Sabers and UTATs Now) -Updated Droideka Weapons (First Balance Pass) -Added the Tuning Fork (Y-Wing) -BARC Speeder Handling Improvements -LAAT Overhauled (Sorry for the custom Textures) -ARC 170 Rear Turret Fix -ATTE Recoil and Armor Tweaks -ARC 170, Z95 no longer invisible to praetorian. -TX130 -Corrected Glass Issues -Reduced Sound of engines slightly -Droideka (Static) -Updated Weapon to be more in line with Lore (As seen in the movies) -Adjusted Armor (Reduced) -ATAP and AV-7 can be deployed using zeus module with ZEN loaded -3AS Characters -Corrected Phase 3 Uniform Textures -3AS Weapons -Fixed 3AS overriding Vanilla Explosives in Arsenal -3AS Scripts -Updated LAAT/C Clamp Script to Support Multi-Load (Barc Speeders Currently have functionality) -Can now Zeus Deploy AV-7 and ATAP V0.00.29 -Added 3AS Main Menu Screens (With Theme) -3AS Weapons -Launcher Damage Increased Across the Board (RPS6, RPS6HP, PLX-1) -Re-added Old RPS6 version, Now 2 version 1 is guided, and one is the rocket. -DC15C Reflex Adjusted -Added Option for DC-15S to use DC-15C Reflex. -Adjusted Zoom for DC-15S Ironsights to better target acquisition. -3AS Vehicles -LAAT/C Added -Droideka (Turret) Added -Sniper Droideka (Turret) Added -N99 Fixed up a little (Still WIP) -Vulture Varients Added (AA, CAS, Gun) -AAT Ai Adjustments -TX-130 Saber -AA Saber Weapon Buff (TTK for air reduced) -Fixed Saber Windows not appearing correctly under particular lighting conditions. -AV-7 Cannon Buffed -Ammo Magazine Capacities Increased -Ammo Effective Area Increased -Ammo Damage Increased -3AS Characters -Updated Commando Textures -Added Gregor Texture -Phase 3 Pilot Added -Added Alt P2 Pilot Helmet -Slimmed the Tanker Helmet V0.00.28 -3AS Weapons -Made Thermals on VK38X Scope BlackWhite/WhiteBlack -Chaingun Reduced Camera Shake -Added E5-C -DC17M -Reduced Marksman Ammo Mass -Tweak Values to be more effective -Tweak Model/Ammo Counter -Reload Animations Added -Updated Textures for many Weapons -E5 -Westar M5 -E60R -E5S -3AS Characters -Added Damage states to Katarn Armor -Updated P1 Pilot Helmet -3AS Vehicles -Moved ATTE Gunner forward -Vulture pilot invulerability bug fix -Small ARC170 Tweaks -3AS Mortar should now show up in zeus -TX-130 -Rebalanced varients to fill their niche roles more effectivly. -Rehauled Saber driving / brought in line with Merkava from base a3 -removed smoke effect from Saber commander turret gun (shooting effect) -Added Saber AA Variant (Recon Saber model with one less crew and higher firerate and gun elevation) -Super Saber Firerate nerfed, damage and penetration increase, splash damage and splash range reduced significantly -Saber GL and MG variants main cannons fire rate increase -Sabre MG ammo count moved from 10 -> 50 -Allow Commander Top Turret to be fired from Inside -Added lightsources to front of saber -Tweaked Sound Settings -LAAT/I -Sounds Fixed/Updated -Updated Textures -UTAT -Texture Update -Turning rate Tweaked V0.00.27 -3AS Weapons -Adjusted Weapon Dispersions across the board -Adjusted Recoil for 15A, 15S, and 15L -Added IR to VK38X Scope -3AS Vehicles -Fixed Sabre Outside Seats -Added ATTE Destroyed Textures/Wreck v0.00.26 -3AS Weapons -WestarM5 -Updated Hand Animation to fix over flex on wrist -Nacht-5 Smoke Granades now can be thrown further. -RPS6 Disposible -Changed Weapon from Dumb Fire to Guided Missile -Increased Damage of Warhead -Reduced Overall Weight of Weapon -DC15A -Fixed Burst Sound -Added BT X-42 Flame Thrower -3AS Vehicles -Added LAAT/LE, ATTE, V19 -ATAP -Should Now Float on Water -Revampt Animations and related Scripts -Tweaks to Walking Animation -TurboLasers -Fixed Muzzle Flash not being attached to muzzle -Sabre -New Sounds Added -Adjusted "Grip" values so vehicle slides less -ATRT -New Sounds Added -Scav Droid -Fixed FireGeometry (Should now get hit by projectiles) -Z95 -New Texture Set -UTAT -Adjusted "Grip" values so vehicle slides less -GAT -Balanced Armor pass (Mostly a nerf) -AAT -Fixed Commander Gun -AV7 -Revamped Textures -Polished Model a little -Juggernaut -Removed Sam Weapon from Rear Gunner -Removed ability for top gunner to Turn Out -Hailfire Droid -Driver View Updated -Shadows Added -ARC-170 -Adjusted Pilot Camera View -Reduced Noise of Engine Slightly -LAAT -Engine Sound Tweaked -3AS Characters -Katarn Backpack -Increased Capacity of Katarn Backpack -Is now a LR Radio for TFAR. -Added Katarn DemolitionPack -Added Katarn TechPack -Adjusted Armor Values for balancing -Added "Delta Squadron" Members -3AS Scripts -Impulse -Added Config Varible to Set Min Speed -Commando Script Added -ATRT -Changes to fix getting stuck on a Dead ATRT v0.00.25 -3AS Weapons -Westar-M5 -New handanimations -Reduced Reticle Size -Adjusted Attachment Scope Magnification 6x -18x -RPS6 -Model Revamped -Now uses CBA Disposible Mechanics -RPS6-HP -Model Revamped -Dual DC17 -No More Ghost Muzzle Flash -Renamed to Dual DC17 -Valken38X -New Texture -Adjusted Attachment Scope Magnification 6x - 12x -Chaingun -New Texture -DC15A -Added "LE" Scope Attachment -Added "LE" Muzzle Attachment -Fixed Bug allowing GL varient to use the secondary scope missing from underside of the gun. -NEW Shields -Added Deployable Squad Shield -Added Deployable Personal Shield -3AS Vehicles -UTAT -Overhauled FireGeometry LOD -Overhauled HitPoints LOD -Armor Values Adjusted -AAT -Armor Values Adjusted -TX-130 -Armor Values Adjusted -LAAT -Added "Damaged" States -ScavDroid -Fixed Geometry -BARC -Fixed Texture -ARC170 -Added Texture Varients -3AS Characters -Phase 2 Pilot -New Model -New CIS Infantry -Added Light CIS Infantry Armor -Added Light CIS Infantry Helmet -Medic Varients as well -3AS Scripts -Modules -ZEN support for Droid Dispenser and MTT -Grouped TP now works when zeus controlling AI -Impulse -Renamed from afterburner -Added throttle up and down -Impulse break stops at 170 mps -Works when in zeus control -Deleted old scripts -3AS Statics -Added TurboLaser Towers v0.00.24 -3AS Scripts -JetPack Script -Added labels to jetpack bars, cleaned up the RSCTitles -Jetpack works when zeus controlling AI -ATRT Scripts -ATRT works when zeus controlling an AI -Only one addaction per ATRT -Hint warning for exiting ATRT to zeus interface (stopgap) -ATRT damage system blocked to prevent getting stuck (stopgap) -Inheritance allowed for ATRT script -Module Scripts -Grouped Teleporters and hide foliage/buildings module supported by ZEN as well as Achilles -3AS Weapons -Fixed DC15C Acog Scope -Reworked Westar GL -Fixed Naming for 3AS "Equipment" (Added [3AS] Tag) -Polished DC15L -Fixed Scope -Side Reflex Sight is now usable as well -Fixed Bipod -Polished VK-38X -Added Scope -Added Bipod -Updated Hand Anim (No more using the force) -Uses Correct Ammo now -Implimented Dual DC17s -Updated DC17 Texture -Updated HandAnimations for RPS6, RPS6 HP, Chaingun. -Reworked Thermal Detonator -3AS Vehicles -Fixed Juggernaut Gattling Sounds -Reworked Hailfire Droid -Updated BARC Speeder Sounds v0.00.23 -Alpha Test Only -ATTE Added for Preliminary Alpha Testing -3AS Vehicles -Updated Geo Lod for the Door on Unarmed Laat -Saber Optic Change -Added Saber Coax Weapon -ACE Interaction Fixes for LAAT and NU -ADSD Model and Texture Updates -Saber brakes increased -Saber cannons increased accuracy -Increased MG Damage on Sabre -Added PiP for Recon Varient -3AS Weapons -Updated DC15A and 15S Sounds -Same sounds are used for many different weapons as well. -Reduced Magazine Weight across the board -Fixed Scope Proxy Locations from going to "Center of Gun" -Mortar Ace Interaction Fixed -New DC15A and 15S Fireing Sounds -3AS Scripts -Jetpack volume now customizeable -If knocked unconscious, player's jetpack will cut off -LAAT Impulse Script now token based (allowing other mods to use it much easier) -Added NU Class Impulse -Possible Animation Fix for ATRT -3AS Misc -Added Gonk Droid (Sings a tune) v0.00.22 -3AS Weapons -DC15L Textures Updated -Full Rework of Westar M5 -Westar with RL Added -Fixed Floating Reticle during DC15A Reload -Fixed Floating GL during DC15A Reload -Added DC15A Reticle Option (Added "TOP" Proxy) -Added DC15S "TOP" Proxy (Position subject to change in the future) -Fixed DC15C GL Secondary Sight -Updated Muzzleflash Colors -Updated Tracer Colors -Reduced Chaingun Kickback to prevent breaking clone trooper's backs. -3AS Vehicles -Updated LAAT Textures -Fixed LAAT Seat Proxies -Added 212th, 501st, 91st, and 101st Texture Varients -3AS Scripts -Fix for Jetpack not recharging -Possible Fix for ATRT Issues v0.00.21 -reduce ADSD armor -stringtables for the author -faction fixes for all units -ATAP walking made less jank, given more speed -Model changes for some static turrets -Added Ammo Indicator and Fire Selector Reticle to DC15A -Added DC15A GL -DC15A, DC15S, DC15C Texture Updates v0.00.20 -Made saber GL shoot out of actual turret -Added script to remove weapon/fuel on atap when deployed -removed barc sidecar animation for now -increased barc top speed -Fixed ranging on mortar -Fixed front loading on mortar -Saber physx updated - top speed increased -Saber external camera position updated -RTT top speed increased -ARC and z95 updated pylons -ARC and Z95 wip pylon UI picture -Updated z95 mfd -Added addon options to adjust jetpack variables -UTAT speed increased -UTAT turning force increased -UTAT dorsal weapons switched -UTAT guns given more depression -Saber (Added DAGR) -Saber minor tweaks to physx -GAT tweaked to shoot armor -JUg turrets no longer turn on engine -jug front,missile turret have lower depression, top and rear depression reduced to just under parallel -jug missiles are now titan missiles -jug front turret higher caliber and dmg -jug SAM removed v0.00.19 -Lined up eye when aiming down sights on DC15L -Moved eye point back on Westar to avoid clipping. -Z95 Added -Updated AAT Cannon Sound -ADSD Added -Phase 1 Added -DC15A and DC15S Shot Sounds Updated -Juggernaut Weapons Added -Juggernaut Interiors -Juggernaut Gattling Cannon SFX Added -AV7 Added -LAAT Tweaks -Added ACE Interactable Turret/UAV -Flight Model Update for ARC-170, NuClass and Vulture -UTAT Turret Tweaks -BARC Sidecar Added -Fixed DC-15C Weapon Scopes -RTT PhysX updated -Saber and UTAT Hitpoints Updated -Jetpack custom keybinds -Grouped teleporters and MTT / driod dispenser spawner modules (require achilies or ares mods) v0.00.18 -WestarM5 Model change and attachments -DC15C and 15CGL Model,Texture change and Attachments -DC15L Texture change -Added ATAP walking animation -Added ATAP Deploy Animation -Made NU glass see through -Added Chargers variant of the NU textures -Put IK on saber gunner commander -MAde saber acceleration slower -Added wrecks for saber,aat,gat,atap -Replaced DC17 Model and Textures -DC15CGL, GL Works in game -WestarM5GL Version -Added Z45 Grenade Launcher v0.00.17 -A lot of LAAT Changes and Additions (Spotlight, revamped texture and ect) -ATAP Changes -Impulse Script Optimizations -Nu Class now has Impulse -GAT is now manned by JLTS Droids -Removed Tan MTT and Squad Assult Craft (to rework due to poor quality) -Juggernaut Updates -Chaingun Handling and Bullets Changed -Fix for CFGFaces Missing for ATRT? -Saber Balancing and Tweaks -Saber Ace Compatibility -BARC Sidecar -Animation Adjustments for Vehicles v0.00.16 -Added GAT -Added Gat Light -Added hiddenselect for both gat variations -Adjusted AAT armor values -Early hitpoints added to GAT -Fixed WestarM-5 Ammo -ATRT Polish (Fixed Seat and Animation) -New UTAT Driver and Commander Animation -Field Cannon and Particle Cannon Animation Fixes -MTT Droid Rack Animation v0.00.15 -Turnspeed of saber decreased -Acceleration of saber decreased -Saber main weapons moved from HE to HEAT -Hitbox of AAT fit to model -Moved NU down to main dround level -Fix for "Superman" mode v0.00.14 (4/12/2020) -Added DC15A Shadowlod -Added DC15S Shadowlod -DC15S Hand Animations and Reload -UTAT Rear Guns Fixed -NU-Shuttle Bug Fixes -LAAT Afterburner Script Fixes -LAAT Ball Turret Laser fixes -Jetpack Test Scripts Added -Removed "Republic" Armor -MTT Bug Fixes v0.00.13 (3/30/2020) -PhysX changes to Sabers -Added Ace Interaction for Explosives -Updated DC-15S handanim's v0.00.12 (3/6/2020) -Laat Polish -Added "Equipment" -Thermal Grenades -Luma Grenades of all Colors -And More! -Saber Hitpoint Tweaks -Removed Gunsmoke from Saber -Static Turret Fixes -Added Turret Shadows -Added Images -Added Turret Geometry -AAT Fire effects removes -UTAT Polish -Added Knightfall Logo to Mod -Barc Speeder Handling Updated -AAT and ARC170 Fixes v0.00.11 (2/14/2020) -Added LAAT Shadow -Added MTT SHadow -Added UTAT Shadow -Added Tri-Fighter Shadow -Added turret shadows -Added mortar shadow -Added mortar backpackpack for CIS and Rep -Adjusted UTAT enterance points -Removed barrelsmoke for TX130 -Commander has to turn out on TX130 to fire -Added Jug shadow -scaled up RTT -added 2 transport slots to rtt -speed up rtt -scaled down mortar (turret) -changed vulture to landing gear shift -decreased atap cannon velocity (still need to fix top optic) -less ATAP float -Eden Editor preview pics added (still need Arc-red) -ARC170 shadowlod adjustments -Changed RTT to a Tracked APC -Added Fire geo for crew n both RTT and Saber -Adjusted Saber Super cannon to have less penetration -Moved morater to 3as_static -Tri fighter now has vulture AA missiles v0.00.10 (2/6/2020) -Adjusted LAAT Shadow Lod -adjusted saber gun values -adjusted saber armor -adjusted aat hitpoints -adjusted aat and saber physx -Added AAT unit to zues -added LAAt unit to zues -added nu class to zues v0.00.9 -Gave AAT sounds -Made vulture pylong invisable -faction fixes for the mortar -LAAT functionality -Shadow for AAT -adjusted Saber weapons -fixed Nu rotor issue -made ai able to enter gunner seat in saber -removed dagr for saber super -shadowlod for vulture -shadowlod for laat -shadowlod for arc170 -Added S5 Pistol -Modified Westar v0.00.8 -Fixed up AAT faction, weapons -fixed inheritance path for turrets -added flip option 2 barc -maybe potential ammo fix (for mtt) -mortar fix -Adjusted Magazine Weights -Increased Clone Armor Durability -Fixed "Stretch Arm" bug in first person for Clone Armor -AAT tracking weapon fix -AAT drive train fix -AAT model fix -ARC geo updated, pilotcamera given laser v0.00.7 -Barc Speeder RVMAT changes (should be less shiny) -LAAT seats -Juggernaut Camera Adjusted -Fixed MTT tan color -Added 501st, 212th, 91st, 101st armor varients with medic varients (except 91st, will be added later) -Adjusted RTT Functionality -TX-130 (All varients) --Added new Tracer for Weapons --Weapons Reworked v0.00.6 -Laat Rear Turret Changes -RTT Texture Updates -RTT Handling Characteristics Updated -Saber Weapons Updated v0.00.5 -Fixed Some things on the LAAT -ATRT Script Updated -Changes to Vulkan38x -Readded Barc Speeders -Redone config of AAT (Still has issues but should elminiate not being able to see it) -Fixed Weapons on Sabre