V0.00.44 Fixed: -Fixed bugs on Tatooine introduced in last update -Fixed Garrison points on some of the Jabbas Palace assets not working -Generators can now be destroyed if baked into maps -Generator penetration effects -Small cylinder generator now has a hitbox -Lights can now be baked into maps and function properly -Lights have proper editor preview -Tatooine Rock XL 24 Hitbox fixed -Made the shields rvmat less reflective -Orto Caves Stalactite Medium now spelled correctly -Orto Brige "Cliff Rock" can now be driven on and has appropriate geo lod -Orto Brige "Cliff Rock" name changed to "Cliff Walkway" to match class name Added: -Added Imperial Class Star Destoryer -Added ISD/Venator Bridge -Remade Current Umbara Plants and added new varients -Added addition Orto Rocks Dark and Light (Ramp, Cliff 4/5, Spire 1/2/3) -Added Planetary Shield Varients that can be shot through from 1 direction V0.00.43 Fixed: -Landing pads/Lights now visible in Zeus -Crystals now have emissive and glow at night -Config Cleanups for 3AS_Sructures -Old baseplates now officially removed -Various bugfixes -Platform sizing fixed -Texture bug on Box Barricades -Texture bug on FOB Gate L and S -FOB Gate S door now fully opens -Mixing face on FOB Building 2M (a) Added: -Added Generic Bridge Props -Added Generic Generator Props -Added map objects to Orto Map in North West Corner and Dead Forest -Added Ace dragging/carrying to small boxes -Added Umbara Props V0.00.42 - Fixed Holotable Octagon and Rectangle Textures - Added lights for all factions - Added landing pads for all factions (Generic Square, CIS, GAR, Rebellion, Imperial) (Numbered 1-5 and R3) and a non numbered one - Consolidated textures for baseplates - Various texture fixes - Edditor Categories Reorganized - Added Republic Propoganda posters - New Generic Fob Buildings -5 Varients each with 3 interior options to choose from -1 Varient with 2 Inteior options -1 Garage Varient - New Generic Fob Wall set - Modular Platforms Texture update Hitbox fixes - Added longer versons of the ramp and bridge base for vehicles - Tatooine Buildings - Fixed a bug where you would "bob" on certain areas of the surface part of the model on Lukes Home - Fixed ladder in building 4 now faces the right direction - Fixed ladder in building 7 now works - Shields - Added 2D shields in Red, Green, and Blue (1x1,5x5,10x5,10x10,25x10,25x25,50x10,50x25,50x50) - Planetary Shields Texture Change - Added Non Emissive versions of each shield - Planetary Shields 50 and 100 now have hitboxes - Generic Ladders and Stairs added - 8 new barricade compositions using the different boxes - Misc Mission Builder Tools - Measuring Stick - Invisible Garrison Point - Invisible Hitboxes V0.00.41 - Added Small Terminal - Added Holotable Octagon (3 Variants) - Added Holotable Rectangle (3 Variants) - Added Small Box 2 - Added Small Box 6 (3 Variants) - Added Number Pad Terminal - Added Large Crates 1-10 - Added Baseplates (10x10) - (50x50) (including thinner versions of them) - Added Small Box 9 (4 variants) through 13 - Fixed Tatooine Rock 24 (XL) Hitbox - Added Large Supply Crate (6 Variants w/ Physics) - Added Medium Crates (GAR, DVA, Kamino) - Added Sky Scrapers (1-6) V0.00.40 -Changed interact range on the CIS Lander from 5m to 10m -Added 3 more crate compositions -Fixed Tattooine Spaceport doors -Added Venator 1 to 1 Scale -Added Venator Hangar Bay -Added Venator Hangar Bay (Enterance) -Added Venator Hangar Floor/Ceiling -Added Venator Hangar Side Wall -Added Venator Hangar Frame (Left and Right) V0.00.39 -Fixed AI beeing able to shoot through parts of the Tatooine spaceprot -Adjusted Tatooine road texture -Added Rocks to Tatooine -Added Debris to Tatooine -Added more Debris assets -Added locked versions of the Jabba's Palace doors -Jabbas Palace Texture and Model changes -Jabbas Palace relocated -Tattooine house 11 textrue fix -Fixed invisible Tatooine rocks -Fixed some conflicting addons bugs -AI can now open the doors on Tatooine "sometimes?" -Tatooine Doors go Swish V0.00.38 -Maps -Tatooine -Added ways to get down from cliffs -Completed the 4 remianing POIs -Made the tire tracks invisible -New Textures for Tatooine Buildings -Added roads to the race tracks -Structures -Added Fuel pod -Fixed Trench bunker door geo -Fixed fuel barrel 3 destroyed texture -Various model.cfg changes (conflicting skeletons) -Added Umbaran plants V0.00.37 -Maps -Added Tatooine Beta -Added props to Orto Plutonia -Structures -Added Imperial Radar -Added Checkpoints (Small/Large in red/green) -Added Laser Walls MK2 (Wall,Door,Corner in red/green) -Added Endor platform -Added Planetary shields (50m,100m,150m,200m) -Added CIS destroyed walls (Long, Short, Corner) -Added Fuel barrel 3 -Added Intel items (Datapad, Holocrons & credit items) -Added podracing props -Added editor preview pictures for all tatoonine buildings -Improved Modular Catwalk textures -Fixed CIS Lander now available in Zeus -Fixed not being able to fire through the doors on tatooine house 8/9 -Fixed AI being able to fire though the walls on tatooine houses 10,11,12,13 -Fixed Imperial Barracks emissive -Fixed Imperial Barracks and Imperial tower not showing in Zeus -Fixed Imperial tower foundation ladder -Fixed Tower Roadway and geo lods -Fixed Modular Platform texture error -Fixed Trench Bunker doors to spawn closed & fixed hitbox (thanks shnuffles, Yes!) -Fixed Terminal emissives -Renamed Rhydonium to Fuel barrels -Various organizational and spelling fixes -Environment -Cliff, Crystal, Cave, and Rock overhaul (textures and models added) -Added Rock editor previews -Created new Environment category -Compositions -Added various 3AS_Compositions V0.00.36 -Structures -Added Additional H barriers -Added Short walls (star wars sandbags) -Added Short wall Bunker -Corrected CIS Modular Walls Geometry -Added City Walls (Sand and Stone) -Added New trench Variants (Mud, snow) -Revamped Metal Bunker and Metal Bunker HQ -Hid old trench models -Added 3AS_Imperial -Added Imperial Barrack -Added Imperial Tower (Destructible) V0.00.35 -Structures -Fixed black textures on CIS Consoles 3,4,and 5 -Fixed reversed normals on CIS Control Room -Fixed Large Center Room? -Snow Trenches Added -Specular reduced on some platforms -Tower Geometry Optomized -Tatooine first pass textures -Trench (intersection) fixed -Trench Bunkers door changed to appropriate positions -Added more tatooine buildings (hidden) 2x cantinas 2x houses 2x towers lukes home -Added Jabba's Palace and intiror(Texture WIP) -Fixed Space skybox, no more stretching -Added Laser walls (red, green) -Added Listening Post Hangar Connector V0.00.34 -Structures -CIS Interiors Model and Texture Fixes -CIS Wall Fixes -Corrected Barricade Texture -Christophsis Road Intersection Fix -Examples for proper named properties and penetrations added -CIS Hanger Rework -CIS Center Room Rework -CIS Control Room hitboxes fixed V0.00.33 -Structures -Fob Med Wall Error Fixed -Added "Simple Object" scripts to many objects -Added Tattooine Buildings and Debris -Venator Bridge Textures Fixed -Catina Music Added -SPPPPAAAACCCEEEE! -Added City Tower Buildings -Added CIS Interiors and Props -Fuel Room -Hanger -Command Room -Various Sized Rooms -Pipes, Fuel Pumps, and Consoles v0.00.7 -Added Tattoine assets -Added H barriers -Made all objects simple object compatiable -FOB_Hangar door not opening issue fixed -Christophsis buildings + roads -Various other bug fixes -CatWalkT_extended added added -Two more Terminal assets v0.00.6 -Removed venator parts having unneeded animation actions -added rep and cis 30,40,50 platforms -fixed some pathing for covers -added geometry to FOB_door -fixed geometry in FOB_room -reversed normals on venator door -adjusted radius of door opening v0.00.5 ---Beta---- V0.00.4 -Added preview images for main props -Added R3 texture -Added base Hex platform -Added MotherBase Props -Edited Trenches to have shadows